Collection of previous and current work

A collection of current and past works by Derek Krisky and Ed Reatherford of Welrod Games.

HOW IT STARTED

Rising Sun Source Online

Source Sdk – 2013

Geometry by Ed Reatherford

Visuals by Derek Krisky

calumpitchaos0003calumpitchaos0011calumpitchaos0008Shima1Shima3Shima2MOhscreen_

 

Unreal Engine 4 – 2016

Map conversion, Re-texturing, Visual Effects, Matinee Recording, and Video Editing By Derek Krisky

CURRENT WORK

Unannounced World War 2 Competitive Online Shooter in Unreal Engine 4 – 2016

 

Winter Scene by Derek Krisky

WGimage

 

Map layout by Ed Reatherford

HighresScreenshot00000.png

A video showing the Effects and Controls added into our game with a skeletal mesh error being solved. Animations are place holders.

 

Effects – Bullet Glow, Debug Bullet System, Projectile Physics, Rapid Color Changing Material, Grenade Fuse Spark, Grenade Explosion, Grenade Smoke Trail, Grenade Physics. Controls added – Fire, Crouch, Jump, Center View, Grenade Throw, Zoom. ¬†Missing – Fire Animation, Reload ‘Implementations have been added but not seen in video’

Sound Recording at Battlefield Vegas

M1 Garand and Sten recorded by Derek Krisky

 

 

 

 

 

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One thought on “Collection of previous and current work

  1. Cubbs & Krypto.. What’s up guys? It’s Psycho_.JuGgs . This project looks pretty awesome. Love the idea. You guys still working on this? I miss MOH. I would play RS right now if I could.

    Like

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