A collection of current and past works by Derek Krisky and Ed Reatherford of Welrod Games.
HOW IT STARTED
Source Sdk – 2013
Geometry by Ed Reatherford
Visuals by Derek Krisky
Unreal Engine 4 – 2016
Map conversion, Re-texturing, Visual Effects, Matinee Recording, and Video Editing By Derek Krisky
Unannounced World War 2 Competitive Online Shooter in Unreal Engine 4 – 2016
Winter Scene by Derek Krisky
Map layout by Ed Reatherford
A video showing the Effects and Controls added into our game with a skeletal mesh error being solved. Animations are place holders.
Effects – Bullet Glow, Debug Bullet System, Projectile Physics, Rapid Color Changing Material, Grenade Fuse Spark, Grenade Explosion, Grenade Smoke Trail, Grenade Physics. Controls added – Fire, Crouch, Jump, Center View, Grenade Throw, Zoom. Missing – Fire Animation, Reload ‘Implementations have been added but not seen in video’
Sound Recording at Battlefield Vegas
M1 Garand and Sten recorded by Derek Krisky